Dog sounds and preventing out-of-bounds
So I’ve continued my work on cleaning up the node structures and also the file structures, which has made a lot of stuff crash which I’ve also then fixed – which may or may not have led to further crashes… but now it’s done! I got a base world scene that I can inherit stuff from, I’ve made a lot of tilesets inherited from this base scene and I’ve made a lot of specific tilesets (town, forest) their own scenes which I then can include where it’s needed.
I’ve also actually began working on the world again, the main street of the town is taking shape. A lot of details are missing, but the general map-layout is coming along nicely. I’ve started painting with broad strokes and will fill in the details later.
Also.. sounds!
Changelog 17-18/2
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A lot of structure and fixes to scenes
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Small bugfixes due to scene changes
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Added quit-button to pause-screen
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Door sounds
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Dog-friend: attack sound and hurt sound (when life lost)
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Started working on main street scenes