More dogs and new jobs
I’ve started remaking the dog again.. for the second time. So soon (maybe) we’ll see a Dog 3.0 before I’ve even made a playable demo to test if the game is even remotely fun. So yeah.. priorities..
Also I’ve started painting some pixel art again (was a looong time ago since I did that). Made some UI stuff and started making some resources that I feel are missing from the sprite set that I bought.
Development slowed down greatly due to me getting a new job which means I’ve been spending about 3h extra each day traveling to and from work – my last job was completely remote/working from home. Takes some getting used to..
Changelog 19-27/2
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Started work on Dog 3.0 (sprite selection)
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Painted some UI stuff
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Continued work on Dog 3.0 (sprite selection)
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More zombie sprites
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Small work on town, some structural changes to base_world-scene (added static assets node and map exit-parent to better organize)
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Dog 3.0 passive mode maybe almost done?