Digging through git and getting a hang of it
A quick recap of what I’ve done so far and the dates.. I’ve written down some stuff while developing and some stuff I had to dig through the commit messages to figure out, some stuff I still don’t know what I meant by.. but I’m leaving them in.
This was the first month of coding the game, I started early january by doing tutorials and figuring out how everything should come together. I had never touched Godot before, but I’ve worked with similiar frameworks (not games though, just software and web dev stuff). After following Heartbeast ARPG-tutorial I had gotten a grasp on the basics and after a few days searching through my humble bundles for a nice graphic-set I started to make my own thing.
This is what I’ve managed to do during January:
11/1
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Started working on the game for real
12/1
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Friend became a dog
13/1
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Added zombie
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Changed player attack to “arrow-signal”
17-18/1
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Added leveling
22/1
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Added pause-feature
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Added passive regeneration for friend-dog
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Experience gain-effect
23/1
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Game icon
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Lots of focus on sprites and new assets
25/1
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Powerups don’t respawn
27/1
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Zombie corpse-mechanic
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Animated doors that transition players
28-30/1
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Lots of new sprites => assets for the city
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Game over screen
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Zombies can have set sprites
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NPC are in the world, and recognize the player when they move close
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Improved save/loading with autosave for continue if player dies
31/1
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More levels, few bugfixes, started on autosave